Pocket Wilds
On your display
A complete monster-catching RPG on the Ulanzi TC002: 24 creatures, five regions with houses, trainers, a rival, four keepers and a legend, day and night from the clock, music and voice. Played with a Bluetooth gamepad.
- Topic
- Gaming
- Includes
- Script
Runs on
- Does not run on 32×8 (TC001 & DIY) Made for 52×16 (TC002). Needs a Bluetooth gamepad, the built-in synthesizer and sound effects over music.
- Runs on 52×16 (TC002) Gamepad: turn Bluetooth on and pair one under System → Gamepad on your AWTRIX.
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
Choose your display in the next step.
Flow description
A whole wild world on 832 LEDs. Pocket Wilds is a complete monster-catching adventure for the whole 52×16 panel of your Ulanzi TC002, in the spirit of the handheld classics: choose a partner, roam five regions, walk into houses and stations, battle trainers and your rival, earn four keeper seals and face the legend on the sky altar. You play it with a Bluetooth gamepad, and everything runs on the clock itself.
What's inside
- 24 creatures in six elements: leaf, fire, water, rock, volt and mist, with evolutions, rare shiny colours and a field guide to fill. Some only come out at night.
- A world to explore: HOMESTEAD, FERNWOOD, TIDESHORE, EMBERPASS and SKYRUINS, each with its own tiles, colours, music and creatures. Step into your home, the elder's house, stations, keeper halls and a fisher's hut.
- Trainers and a rival: trainers spot you when you walk into their view, and KAI shows up twice with the starter that beats yours.
- Four keepers and a legend: win the grove, tide, ember and sky seals, then wake the sky altar and meet AETHER.
- Real battles: four moves per creature, learned as it grows, with burn, stun, sleep, draining, guarding and stat boosts; strengths and weaknesses between elements; animated attacks, catches and evolutions.
- Stations and a shop: the nurse heals your team, the clerk sells orbs, tonics, elixirs and lifeseeds for the coins you win.
- Day and night from your clock: dusk and night fall with the real time, windows light up, fireflies appear and the music slows down.
- Music and voice: eleven original tracks and 31 effects played by the clock's own synthesizer, and spoken dialogue and battle calls on a clock with a voice.
- Saves itself: your team, items, seals and position are kept between sessions.
What you need
- An Ulanzi TC002 with AWTRIX NG. The game fills its 52×16 panel.
- A Bluetooth gamepad, paired under System → Gamepad in the web UI.
- Music, effects and voice are part of the game. There are no sound files to download.
How to play
Pocket Wilds does not run in the app rotation. To start it, hold the middle button on the clock for a second, choose Scripts, then PocketWilds, and press A. QUIT in the menu, or holding the middle button, saves and leaves.
| Action | Button |
|---|---|
| Walk, choose in menus | D-pad or left stick |
| Run | hold B |
| Talk, read, confirm | A |
| Back | B |
| Menu: team, bag, guide, journal, save, quit | START |
| Team / field guide / journal | X / Y / SELECT |
Walk into a door to enter a building and step on the mat to leave. Tall grass hides wild creatures: weaken one, best while it sleeps, then throw an orb from the bag. Leaf beats water and rock, fire beats leaf, water beats fire and rock, rock beats fire and volt, volt beats water, and only mist hurts mist.
Settings
The gear beside PocketWilds in the web UI's Apps list offers difficulty, how often wild creatures appear, text speed, whether day and night follow the clock, and switches for music, sound effects and voice.
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