Clawd — Off-Device Edition (n8n)
Use with N8N
Clawd without "out of memory": runs entirely off-device via n8n, no Berry runtime needed on the AWTRIX.
- Topic
- Gaming
- Includes
- Flow
Runs on
- Might run on 32×8 (TC001 & DIY)
- Might run on 52×16 (TC002)
- Does not run on 32×8 with AWTRIX 3 (TC001 & DIY) Made for AWTRIX NG.
? The author has not said which devices it runs on.
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Flow description
A variant of Clawd (Blueforcer's virtual pet script) for anyone hitting ERR:Clawd - out of memory — usually on plain ESP32 boards without PSRAM, which the original is too large for.
The entire game logic (hunger, happiness, energy, cleanliness, evolution through 4 stages, sickness, death + restart, sound, notifications) runs in an n8n workflow instead of on the device. AWTRIX just renders draw commands pushed over HTTP — no on-device computation, no memory problem.
Also includes optional Home Assistant dashboard buttons (feed/play/clean/med/sleep/stats) via a webhook, in addition to the physical Ulanzi buttons.
Requirements: n8n + an MQTT broker (Home Assistant optional).
Full setup guide, workflow file, and HA config: https://github.com/Moepchi/clawd-offdevice
Full credit for the game design and original sprites goes to Blueforcer's Clawd — this is just an alternative runtime for it.
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